How To Install Xp32 Maximum Skeleton Extended
Run the appropriate.bat file 5. Rerun the.bat file if you add more mods that require Skeleton harmonization. There are install instructions included. Your problem is that you are not READing THE INSTALL INSTRUCTIONS. Originally posted by:lol sounds like your in for a nightmare call it quits while you can before you invest to much time in modding that you can't go back anymore.
XP32 Maximum Skeleton Extended A Hard Days Knight. Mod Organizer #1 - Installation and Initial Setup - Duration: 22:58. Gopher 434,479 views.
Actual Belly setup is NPC Belly (with a Translation) attached to Spine1 New setup like the Breast would be NPC Belly (no Translation) attached to PreBelly (contains translation from NPC Belly) attached to Belly (Node I use for ordering, no translation) attached to Spine1 O.o I see I have much to learn That makes more sense though now that I think about it. HDT physics from my understanding 'seeds' the physics values from animations of TBBP. So then I guess HDT overrides the actual Breast jiggle animations and replaces it as a inertia object.
Thanks for trying I'll just delete it then, I just got comforatable (literally) using mods like CBBE and Better females by Bella, and I do not have the time or inclination to get rid of those two mods just to see dual wielding, even though it would be very nice indeed. Ohh and here is a list of my mods if that helps: -A quality world map -Apache Sky hair, -Better Females by Bella -Better females by Bella normal maps -CBBE -Glowing Ore Viens -High quality 3D maps -Immersive Armors -Immersive weapons -Lanterns of Skyrim All in one -Lanterns of skyrim town and villages enhanced -Realistic lighting overhaul -SKSE Scripts -All the Unoffical Skyrim Patches -YY Anim Replacer - Mystic Knight (not active currently) •. Sorry to hear ty, but here's a suggestion. Try remove the Better female mods, installing the XP32 Skeleton first, and then install the other two after. When you do so, it should ask if you want to overwrite some files, click no and give that a try. It worked thank you. And yeah the females aren't as pretty but I can duel wield now!
My weapons and shields are on the ground? Chances are high you are using a custom race with it's own skeleton and that conflicts with XP32 and doesn't work with Dual Sheath Redux. Error, please add DualSheathRedux.esp to your load order pops up during the patcher A. If you already checked and made sure you have the esp in your data folder and ticked on in the mod manager, then it's a load order issue and fixed by using LOOT. Run LOOT to order your mods (very important, can't stress enough) and then retry the patcher. Getting CTD's A.
The two factors are basically: Number of SKSE plugins that need to save data and amount of data they have to save, for XPMSE with NiO a typical ugrid 5 save with XPMSE it is roughly 500KB to 1MB, around max 2MB if you go with ugrid7, around 4-8MB with ugrid 9 and if you have to save 2MB with the renderer scripting running that is pretty harsh for SKSE. Dynamic XPMSE NiO data is depended on have many NPCs are in your current loaded area, which you as close as one cell radius. All of their dynamic generated data by XPMSE edits gets thrown away when they are unloaded from the game (CellDetach 3DUnload Uninstallation). The only stuff semi-permanently (removed on removing XPMSE only) is the data you manually changed, for example you want your one follower to have a specific style for swords than everyone else via EFF.
If you have any other mods that modify the skeleton such as the Impact Force mod (I forgot the creator =X), then it shouldn't be a problem. Just overwrite the files and everything should be hunkydory. And with the Dual Sheath Redux, you need reproccer and the most recent SKSE to make the individual patch by it's self and then apply the.esp with your load order. Edited by Somabby, 04 April 2013 - 01:46 AM. Did you do a manual download, or was it a NMM download?
(PS, I refuse to use the Nexus Mod Manager. I hate that thing, could never get it to work for even the most simple mods!). Assuming the mods were installed correctly, yes. In order to get two swords on your back you need xp32 extended and dual sheath redux. A mod organizer is highly recommended. I understand the frustration with the complexity of one at first but once you learn how to use it it's worth it.
Xp32 is required but dual sheath is what enables having two swords on your back. Look at this screen shot, it's even here in the mod configurator in game.
Other HDT glitch issues have all but totally disappeared with XPMSE, too. This is outside the mandate of STEP to be sure.
The XPMSE version for STEP (if STEP move to XPMSE, and it should imo) is 'Skeleton Rig Map (HDT)'. CBE is in an experimental state, and last time I checked, fore said it wouldn't be compatible with the overhauled FNIS (v6.0+). Not even sure if zartar is still working on it. Setting for STEP should be: ([ ] = unchecked, [x] = checked) ------------------------------------------------------------------------------------------------------------------------------ [ ] SoS compatibility [ ] ECE compatibility (style randomizer is up to you) [x] Default Animation Reset [ ] Magic nipples stuffs 'None' for EVERY animations choice. Alternate animations (dual wielding or not) are already built-in. Those choices are only intended for people using an actual animations replacer, so the equip/unequip animations blend better with those from the replacer. Extended Monster Skeletons (all of them).
Q: Character is not able to block while running, or not holding a torch correctly. A: Q: How can I change individual NPCs weapon styles A: Install and choose in the 'Wheel Menu' the option Tattoos, there you will have the RaceMenu interface with all the needed sliders. Q: I am using Mod Organizer, your mod is not working, I am using Mod Organizer it is not my fault.
I've been using XP32 Maximum Skeleton Extended for the past week and initially it seemed to be good alternative for XP32 Maximum Skeleton. It does support a lot more options, includes more animation in the box, and has a nice MCM menu to customize the options. I initially didn't notice any differences aesthetically between the two mods.
All I want is to sheath both my swords on my back in the style of Geralt in the first Witcher game. That's all I bloody want to do.
Which may be easier, but will take up bandwidth that I'll have to pay for. Media shout 6 help.
That's all I bloody want to do. And apparantly to do that I need this Skeleton thing. I tried downloading it but it's just a jumble of folders with 'meshes' folders in them and I have NO IDEA WHAT TO DO to get it to work. Can anyone help me with this? (PS, I refuse to use the Nexus Mod Manager. I hate that thing, could never get it to work for even the most simple mods!).
I have been trying to get Dual Sheath Redux to work properly for two days and nothing, finally figured out that I needed a skeleton mesh but for the last two days have not been able to get that to work properly either. I have downloaded it via Nexus mod manager and activated it and that has not worked. Most wanted 2005 free download for pc. For some reason when you go to the nexus download page for XP32 Maximum Skeleton and the back dagger mod, there are no instructions whatsoever, and while I hate being the guy who everyone makes fun of for not knowing something that everyone seems to know, it would really be nice if some kind of instructions were included or some link was available to access instructions, because Googling 'installing XP32 Maximum Skeleton -XPMS' really did not come up with anything useful at all. I really would love some help for this soon.
Look at this screen shot, it's even here in the mod configurator in game. Originally posted by: Look at this screen shot, it's even here in the mod configurator in game. Go to your skyrim folder. Then SkyProc Patchers. Then Dual Sheath Redux Patch.
I am sure that duel sheath requires fnis but i could be wrong i think the best bet would be to install your mods via MO on a clean install then load your save with all the mods in MO through skse and be sure to run fnis via MO and sort mod order that should work i test all my mods on MO and run it then remove it from MO and do a Manuel install into my skyrim folder if it worked well in MO. But that is just me i have only been modding my tes games since morrowwind with no real mod making experiance except for digital art wich i dont use and i did learn all the terms and what the things do but its best to use managers like MO to keep your mods seperate from your game or virtual install via NMM to keep gae files clean from edits also try to clean ditry edits NOT IN MOD FILES vis TES5EDIT 8-) good luck. Im not 100% sure but im pretty sure fnis is the problem for getting weapons / shields stuck on your back. After i updated fnis behavior made it into named patch i instantly had left handed stuck issue with swords in sheath and shield on back but i still had the sword and shield in my left hand looks weird though. Got rid of my named patch and it fixed that problem now the problem is im not using fnis a requirement for Dsr although everything seems to be working right except some funky dagger animations and anything in my left hand is reversed to a reversed blade sword / dagger. It be great to see the mods full potential instead of this, but its so complicated and its a complicated set up that we probably set up wrong somewhere setting up one of the other complicated mod and the last complicated mod with not so easy to follow instructions. Idk if that's really is a fix but any 1 having that problem can try it mess with fnis to try and get a different result.
Edited by Somabby, 04 April 2013 - 01:46 AM. Did you do a manual download, or was it a NMM download? Though it doesn't matter, the files should install without any hassle. If you have any other mods that modify the skeleton such as the Impact Force mod (I forgot the creator =X), then it shouldn't be a problem. Just overwrite the files and everything should be hunkydory. And with the Dual Sheath Redux, you need reproccer and the most recent SKSE to make the individual patch by it's self and then apply the.esp with your load order.
Not even sure if zartar is still working on it. Setting for STEP should be: ([ ] = unchecked, [x] = checked) ------------------------------------------------------------------------------------------------------------------------------ [ ] SoS compatibility [ ] ECE compatibility (style randomizer is up to you) [x] Default Animation Reset [ ] Magic nipples stuffs 'None' for EVERY animations choice.
Still bitter about that. Thanks again I really do appreciate it.
And with the Dual Sheath Redux, you need reproccer and the most recent SKSE to make the individual patch by it's self and then apply the.esp with your load order. Edited by Somabby, 04 April 2013 - 01:46 AM. Did you do a manual download, or was it a NMM download? Though it doesn't matter, the files should install without any hassle.
Though it doesn't matter, the files should install without any hassle. If you have any other mods that modify the skeleton such as the Impact Force mod (I forgot the creator =X), then it shouldn't be a problem.
Got rid of my named patch and it fixed that problem now the problem is im not using fnis a requirement for Dsr although everything seems to be working right except some funky dagger animations and anything in my left hand is reversed to a reversed blade sword / dagger. It be great to see the mods full potential instead of this, but its so complicated and its a complicated set up that we probably set up wrong somewhere setting up one of the other complicated mod and the last complicated mod with not so easy to follow instructions. Idk if that's really is a fix but any 1 having that problem can try it mess with fnis to try and get a different result.
I've had less issues with XPMSE installed than I did with XPMS. Many of the animations which just didn't quite 'work' with XP32 now do for me and my choice to use HDT in conjunction with Rustic Clothing now means the tavern wenches breasts no longer threaten to fall out of their tops.
Ps even with my fnis behavior updated i still had reversed swords and daggers and funky duel wielding/single dagger animation as well as sticky sheath wep/ shields. Edited by hexmod, 19 May 2015 - 09:44 AM. I'm having this same problem with a few mods I have myself, though I don't know how to describe it, other than my gal (Khajiit,) Is standing in one area with her arms out at her sides. I can move, but it stays like that. I had the same problem as you, you probably downloaded the wrong xpms which has totaly different requirements for it to work properly that are not the same as 【Skeleton】XP32 Maximum Skeleton Extended if thats not the file in your load order then you have the wrong one, this one requires you to turn on the nudity and adult filters for it to show up. If that's not the case then im sorry i could not be of more help.
(on a side note it's the same as with ECE sliders^^) So to the second question movement from spine would still be transported with the new setup, the new and the old setup doesn't differ in that point. Techie explanation: Just a little bit about vectorizing.
Some mods (such as xp32) have installation menus. Just choose what you prefer and it'll install. Read the installation instructions for dual sheath redux as it requires some other things to be done other than just installing. I use nexus mod manager and I have about 160+ mods installed and my game runs great.
I don't have any other skeleton mods unless CBBE or Bella's better females are skeleton mods? And yes i have reproccer and the newest SKSE (I like using SkyUI) so I am completely flummoxed as to why its not working, The only thing that it could be is installation, I have rather few mods and none would have an issue with Dual Sheath Redux, are you sure its not installation? Because if its not, i give up, it took me over a year to get comfortable with modding my game in the first place, and I do not want to stress out again worrying about corrupting my saves again. Hmm, well BBF does have effect on the skeleton, but they both should play together nicely. I had no conflicts when installing mine.